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Li, Wanwan; Li, Changyang; Kim, Minyoung; Huang, Haikun; Yu, Lap-Fai (, CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems)
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Li, Changyang; Huang, Haikun; Lien, Jyh-Ming; Yu, Lap-Fai (, ACM Transactions on Graphics)We present a novel approach for synthesizing scene-aware virtual reality teleport graphs, which facilitate navigation in indoor virtual environments by suggesting desirable teleport positions. Our approach analyzes panoramic views at candidate teleport positions by extracting scene perception graphs, which encode scene perception relationships between the observer and the surrounding objects, and predict how desirable the views at these positions are. We train a graph convolutional model to predict the scene perception scores of different teleport positions. Based on such predictions, we apply an optimization approach to sample a set of desirable teleport positions while considering other navigation properties such as coverage and connectivity to synthesize a teleport graph. Using teleport graphs, users can navigate virtual environments efficaciously. We demonstrate our approach for synthesizing teleport graphs for common indoor scenes. By conducting a user study, we validate the efficacy and desirability of navigating virtual environments via the synthesized teleport graphs. We also extend our approach to cope with different constraints, user preferences, and practical scenarios.more » « less
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Xie, Biao; Liu, Huimin; Alghofaili, Rawan; Zhang, Yongqi; Jiang, Yeling; Lobo, Flavio Destri; Li, Changyang; Li, Wanwan; Huang, Haikun; Akdere, Mesut; et al (, Frontiers in Virtual Reality)null (Ed.)This study aimed to discuss the research efforts in developing virtual reality (VR) technology for different training applications. To begin with, we describe how VR training experiences are typically created and delivered using the current software and hardware. We then discuss the challenges and solutions of applying VR training to different application domains, such as first responder training, medical training, military training, workforce training, and education. Furthermore, we discuss the common assessment tests and evaluation methods used to validate VR training effectiveness. We conclude the article by discussing possible future directions to leverage VR technology advances for developing novel training experiences.more » « less
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